using IQIGame.Onigao.Framework;
using IQIGame.Onigao.Game;

namespace IQIGame.Onigao.GamePlay
{
    public class UD_PetEditName : UIBaseData
    {
        public Pet pet;

        public static UD_PetEditName Create(Pet pet)
        {
            var d = ClassPool<UD_PetEditName>.Get();
            d.pet = pet;
            return d;
        }

        public override void OnReset()
        {
            pet = null;
        }
    }
}
